Thursday, January 28, 2016

Flash Training Log

Section: 2 - Introduction To Flash







1/26/16

L 11: Chapter 2 Intro
This lesson is an intro into Flash CS5.

L 12: Opening & Saving Flash Working Documents
This lesson is about how to open and save different documents.

1/28/16

L 13: Modifying Flash Preferences
This lesson is about how to change the preferences in Flash.

L 14: Controlling Document Settings
This lesson is about how to change the settings of the document.

L 15: Creating A Flash Project
This lesson is about how to create new projects in flash.

L 16: Basics Of Flash Publishing
This lesson is about how to publish documents from flash.

L 17: Quick Tip shortcuts
This lesson shows keyboard shortcuts and what they do.

L 18: Quick tip tool customize
This video is about hot to manage your tools.

Section 3 Working In The Flash Environment











1-29-16

L 19: Chapter 3 Intro
This video is just an intro to chapter 3 and what we will be doing in ch. 3.

L 20: The Flash Timeline
This video is about how to use and manipulate the timeline inside flash.

2-1-16

L 21: Working with layers
This video show how to use the different layers.

L 22: Controlling layer complexity with folders
This video is about how to create and manage folders.

L 23: Working with layer preferences
This video is about hot to manage layer preferences.

2-2-16

L 24: Understanding flash scenes
This video is about how flash senes play together.

L 25: Quick tip flash file info
This video is about the information of a flash file.

L 26: Quick tip Quick access to scenes
This video is how to Quickly use scenes.

Section 4 Working With Colors - Gradients And Shapes 






2-8-16

L 27: Section 4 Intro
This video is about what we will learn in section 4.

L 28: Working with color
This video is about how to use fill and stroke for color.

2-18-16

L 29: Using the flash deco tool
This video is about how to use deco tools in flash.

L 30: The line drawing tool
This video is about how to use the line tool to draw.

2-19-16

L 31: Understanding the pencil tool
This video is about how to use the pencil tool correctly.

L 32: Working with the brush and scatter brush tools
This video shows how to use the brush tool correctly.

2-22-16

L 33: Using predefined shapes tool
This video is about how to use the shape tools.

L 34: Working with gradients
This video is about how to use gradients.

L 35: Quick tip: Changing colors with the eyedropper tool.
This video is about how to use the eyedropper tool.

L 36: Quick tip: Adding strokes and fills to objects
This video is about how to use the eyedropper tool.

L 37: Quick tip: Controlling the edges of objects
This video is about how to keep the edges of objects under control.

Section 5 Working with the flash library












L 38: Section 5 intro
This video is about what we will learn in section 5.


L 39: working with flash objects
This video is about how to use flash objects and manipulate them.

L 40: Understanding the flash library
This video is about how to use the library properly.

L 41: Working with graphic symbols
This video is about how to use symbols from the library.

3/1/16

L 42: Using movie clips
This video is about how to use movie clips.

L 43: Working With Flash Buttons
This video is about how to use flash buttons.  

L 44: Generating Graphic Symbols 
This video is about how to create symbols. 

L 45: Creating A Movie Clip 
This video is about moive clips. 

L 46: Making A Simple Button 
This video is about how to make a simple button. 

L 47: Working With External Libraries
This video is about how to work with an external library. 

L 48: Swapping Library Symbols 
This video is about how to swap symbols. 

L 49: Quick Tip - Converting Strokes To Fills 
This video is about how to change a stroke to a fill. 

Section: 8 - Working With Flash Animation: Frame-By-Frame










L 72: Chapter 8 Intro 
This video is about what we will learn in chapter 8. 

3-2-16 

L 73: Building A Frame-By-Frame Animation 
This video is about make a frame-by-frame animation.

L 74: Modifying A Frame-By-Frame Animation
This video is about how to modify a frame-by-frame animation. 

L 75: Working With Alignment And Distribution 
This video is about how to align and distribute animations 

L 76: Editing Tips 
This video is just tips for editing. 

Thursday, January 21, 2016

Third Quarter Final

During this quarter in my contemporary media class, I had the opportunity to learn Adobe Illustrator. We used what we learned to create a holiday greeting card. The greeting card had requirements and some of them are a snowman, a snowy background, a sun, and Happy Holidays. 




The process I took to complete this project began with an outline of everything. I started with the outline of the body and head. Then I created an outline of the arms and the facial features. After creating these I created a hat and the background. after the outlines were done I had to add in different elements to create shadows, snow, the sun, ground, and extra details for the arms and face. 

In conclusion I had a lot of fun on this project. I had fun because this was surprisingly easy for me due to the fact that I have done something visually similar. This project has taught me that in Illustrator there are many tools that must be used to create such a simple project. In the future I wish to do more in Illustrator along my career that will help my skills and understanding of computer graphics. 

Tuesday, December 8, 2015

HOUR OF CODE

This year at Edward Wenzlaff education center we participated in the hour of code event on 12-7-15. 
The Hour of Code is a global movement reaching tens of millions of students in 180+ countries. 

Facts:
191,035 Hour of Code events happen around the world.
Over 100M students have tried an Hour of Code. 



















    In my contemporary media class we participated by choosing a game we wanted to learn Javascript in. The tutorial I picked was the Minecraft tutorial for an hour and completed a drag and drop code to make the character move which taught me the basics of  Javascript coding. 

















































Overall I learned how to use basic code to make Steve move throughout out the map to collect materials. I see the future of coding being used to program anything that needs a computer to operate and I feel that coding is inevitable and I will be a part of this working class of coders. 

References:

Friday, November 20, 2015

3Rd Quarter - Illustration


We are now in the third quarter of our contemporary media class and we will be learning a new Adobe program called Illustrator. Illustrator is a vector based graphics design application.  It is used by graphic designers and artists alike.  

(Logo)



Some new tools we will be using include: lasso, magic wand, pen, paint brush, pencil, blob brush, and Ect. 


To conclude by the end of this quarter I should be able to use Adobe Illustrator to create illustrations such as logos and advertisements that include type and graphics. 





Upon successful completion of this course, I will be able to:

  • create simple and freeform shapes.
  • create logos using simple shapes.
  • create logos using custom paths.
  • enhance logo text.
  • manipulate body type.
  • create an advertisement.



References: 

Wednesday, November 18, 2015

Adobe Illustrator Progress



11-17-15


Getting Started (GS): What is Illustrator CS5?

This video is about how Illustrator is used, who uses it and how it is a vector based program.



11-18-15

GS-01: Using rulers and guides 

This video is about how to use rulers and guides and in what ways you would use them.


11-19-15

GS-02: Using the basic selection tools 

This video is about how to use the basic tools of Illustration. 


11-20-15


GS-03: Selecting artwork beneath other objects 

This video is about how to reselect a piece of art behind other objects. 

12-1-15

GS-04: Creating files for print 

This video is about how to prep a file for printing. 


12-2-15 

GS-05: The importance of modifier keys

This video is about how and why modifier keys are important to an artist in this program. 


GS-06: Using the Blob Brush and Eraser 

This video is about how to use the blob brush and eraser tools. 



12-3-15 

Using the new Art-boards panel 

This video is about how to use multiple art-boards in Illustrator CS5. 







References: 

Monday, November 9, 2015

Final Text Animation

For my final assignment during second quarter, we learned how to design a text animation in Adobe Flash. The project required us to come up with an academic word that portrays our school and animate it. The steps to create this animation was pretty similar to the walking stick man project and only introducing one new tool called the text box tool. This project consisted of different layers and key frames also including Tweens and the free transform tool. To start I had choose the word technology, because we use a lot of different technology here at EWEC, using the free transform tool I distorted and restored each letter individually. To conclude this project was surprisingly fun and simple, because I have been learning how to be proficient in Adobe Flash, but all in all I have learned very much this quarter. 



References: 

Tuesday, October 27, 2015

Flash Walk Cycle Animation



This quarter we started to work in a new application called Adobe Flash. With flash we were promoted to create a walking stick man flash cycle animation. This animation consists of 7 different layers: ground and rocks, torso and head, left leg, right leg, left arm, right arm, and footsteps. Each one of these layers (besides footsteps) are for each moving part to the animation. This project has took around 3 weeks to complete counting a week of development before I started the animation. There were around 28 steps to complete this assignment and today I would like to demonstrate the bone tool (step 10) and how it is used for animation.

The bone tool is the tool you use to create moving joints and ligaments. We used the bone tool to make the armatures witch are the moving arms and legs. In order to do this I created a line and broke it into symbols then using the symbols I attached joints to the line using the bone tool with constrained movement to allow the line to move in the posses of what a walking person would look like. Using this tool was no walk in the park I encountered many problems along the way including: overlapping symbols and bones, sections of the ligaments not behaving correctly to the constrains, and ghost arms floating away from the body. To correct these problems I had to restart and reposition most of the project however I was able to finalize the project. (Seen at bottom of page)

In conclusion, because this was my first animation, I had to solve many issues to get this walk cycle correct using the bone tool. I had a lot of fun on this project and was able to learn new animation skills. After learning how to demonstrate the skills to animate a simple walk cycle using key frames and motion Tweens and the bone tool on the timeline i will be able to create more advanced animations. 





References: